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Lessons and Tutorials

 
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Week 0 - Subject Outlines and Assessments



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Assessment 1 - Prop Drawings

A guide to complete your first Game Assets Assessment
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Assessment 2 - Models and Details

A guide to complete your Game Assets Modelling Assessment
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Assessment 3 - Team Project

A guide on completing your final Game Assets Project
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Week 1 - Evaluation



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15min Modelling Challenge - The Medical Bed



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"The Method"

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Week 2 - Low Poly Modelling



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Modelling Challenge - The Cartoon House (Part 1)



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Improving Image Viewport Quality



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Making Props to Measurement



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Week 3 - High Poly Modelling



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Modelling Challenge - The Support Pillar



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Week 4 - UV Mapping



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UV Challenge - The Cartoon House (Part 2)



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Week 5 - Normal Mapping



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Method 1 - Normal from High Poly (3ds Max)



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Method 2 - Normal from ZBrush



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Method 3 - Normal from Diffuse Map



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Method 4 - Normal from CrazyBump



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Week 6 - Unreal Engine 4 Integration



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Importing to UE4



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Week 7 - Texturing and Materials



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Material Channels



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Week 8 - 3rd Party Texturing Software



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Crazy Bump



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Quixel



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Substance Painter



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Week 9 - Principles to Improve Modelling



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Principle 1 - Visualise your Projects



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Principle 2 - Know your Geometry



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Principle 3 - N-gons and Poles



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Principle 4 - Circular Resolutions



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Principle 5 - Normals



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Principle 6 - NURMS and X-View



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Principle 7 - Smoothing Options



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Principle 8 - Imperfections



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Principle 9 - Viewport Backgrounds



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Principle 10 - Symmetry



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Principle 11 - Quad References



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Principle 12 - Reverse Engineering



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Week 10 - Unreal Engine 4 Physx and Apex



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Apex Cloth - Flag



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Hanging Chains Physx



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Week 11 - Prop Animations + Effects



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Exercise - Basic Clock Rig



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Exercise - TV Screen



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Week 12 - Cinematics



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Creating a Fly Through Reel



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