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 Team Rocket

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pdcsky
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Join date : 2014-05-05
Location : Sydney, NSW

PostSubject: Team Rocket   Mon Jan 11, 2016 11:30 am

Alex || Dimitri || Robert
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BigfootAUS-5327



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Join date : 2016-01-11

PostSubject: Re: Team Rocket   Mon Jan 11, 2016 12:13 pm

25 props list:

1. Sofa
2. Double-sided sofa
3. Table
4. Table with glass top
5. Books
6. Pokeball
7. Pokeball container
8. Pokeball healer machine
9. Ceiling lamps
10. Wall lamps
11. Chair
12. Alternate chair
13. Information stand
14. Map board
15. Clip board
16. TV stand
17. Shelves
18. Amenities sign (toilets/exit/etc)
19. Potted plant
20. Alternate potted plant

1. TV screen
2. Ceiling fan
3. Clock
4. Computer screen
5. Desk fan

Dibs for my concept art contributions


Last edited by BigfootAUS-5327 on Mon Jan 11, 2016 12:22 pm; edited 1 time in total
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Mon Jan 11, 2016 12:16 pm

Reference images:
Spoiler:
 




Alternatively:
Spoiler:
 


Last edited by BigfootAUS-5327 on Sat Feb 06, 2016 7:27 pm; edited 1 time in total
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RobMcClell



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PostSubject: Re: Team Rocket   Mon Jan 11, 2016 12:21 pm

I will do 1-8, Dimitrii will do 9-16 and Alex will do 17-20 + animations.
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RobMcClell



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PostSubject: Re: Team Rocket   Thu Jan 14, 2016 5:20 pm

Hey so I have my no-color concept art done for all but the Single-Sided couch I wanted to do something different than the two-sided couch but it all looked too average (not scifi) so considering just chopping off the outer edge and the sides of the double sided couch.
Book is here but if it seems a bit faint its because im considering replacing the idea with a tablet since the book seem a bit out of place in the scifi environment, so i didn't bother relining it before i scanned it in.

Lastly I'm not the best drawer so I just did a bunch of perspectives and hopefully you guys can see what I mean.

drive.google.com/a/ait.nsw.edu.au/folderview?id=0B3YwGoPZwgCxbzhZV1ctRTB4RG8&usp=sharing
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Thu Jan 14, 2016 5:40 pm

Here's my concept arts, I'll fix up the measurements when we've put all the artworks together as one doc. I've tried to keep everything in a modern/sci-fi style - like, not too much of either style, so it's more of a blended style.
With the Amenities Sign, I was thinking we could re-use the PokeBall asset - this'd cut down our work time, since it's a piece of an asset pre-done.
And the books, obviously, would populate the shelves.

Anyway, here's the artworks I've done (open them in a new tab to see them fully, dumb forum):
Spoiler:
 


Last edited by BigfootAUS-5327 on Sat Feb 06, 2016 7:26 pm; edited 1 time in total
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RobMcClell



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PostSubject: Re: Team Rocket   Tue Jan 19, 2016 1:47 pm

Layout Post:

Also on my google drive.

I forgot a scale so each square is 50x50 cm.
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Sun Jan 24, 2016 5:23 pm

What I managed to do this week:
Spoiler:
 
In the next few days, I'm gonna redo this plant's leaves with some simple two-sided planes since the current leaves are making the poly count way too high.

And beginnings of blocking for the room:
Spoiler:
 
Seems like most of the stuff on the map is going to be actual props, so in class we can go more in-depth about it and sort out what actually needs to get done.


Last edited by BigfootAUS-5327 on Sat Feb 06, 2016 7:27 pm; edited 1 time in total
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Sun Jan 31, 2016 3:27 pm

Progress update for the week;
Focused on making progress on my assigned models.
---
TV is basically done, though I think I might need to polish up its maps and associated files a little bit. And when it's imported into UE we'll have to learn how to apply the video to the blue screen - the screen is a separate piece of geometry from the TV, since I wasn't sure if applying a video texture will overwrite the whole object's textures or not.
Spoiler:
 
---
Clock is done with maps and animation, though I'm not sure it fits our theme properly yet. If you guys have ideas for improvements let me know and I'll redo this when the other models are done (prioritization, woo!).
Spoiler:
 
---
Computer is getting there. It's kinda bulkier than I thought it would be so I might change this later too, and the blue screen is the same as the TV's blue screen. I'll have this finished by the next update.
Spoiler:
 
---
That's it for this week from me. See you guys on Monday morning!


Last edited by BigfootAUS-5327 on Sat Feb 06, 2016 7:26 pm; edited 1 time in total
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RobMcClell



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PostSubject: Re: Team Rocket   Sun Jan 31, 2016 7:46 pm

Progress for this week, made half of my props as low poly and attempted to make them more interesting on two of them:

Two-Sided Couch Low Poly:
https://drive.google.com/open?id=0B3YwGoPZwgCxN1k5RlpMRUJiVlU

Ridges between the cusions:
https://drive.google.com/open?id=0B3YwGoPZwgCxbkZUWFd6d3ZDXzg

Table low Poly:
https://drive.google.com/open?id=0B3YwGoPZwgCxaXJ0b2d3OE1QM2c

Table Similar Ridges to Couch:
https://drive.google.com/open?id=0B3YwGoPZwgCxT05PdG9ReHM0c3c

Pokeball Low Poly:
https://drive.google.com/open?id=0B3YwGoPZwgCxaktUWGhhbTZXOEk

Counter - Worked on progressing the box partitions into something curvier:
https://drive.google.com/open?id=0B3YwGoPZwgCxcElNYV9nd1Ffbjg

Medbay/Pokemon Healer Machine - I have the basic shape but got stumped on what i want to make the inside of the hemisphere to look like:
https://drive.google.com/open?id=0B3YwGoPZwgCxTmpuOTk0ZEdfVG8
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Mon Feb 01, 2016 12:07 pm

Today's in-class progress; the desk fan. Animated, normal and specular maps done, just gotta import it into UE4 properly.
Spoiler:
 

Haven't done a low or high poly model since it currently sits at 523 polys - that should be good, right?


Last edited by BigfootAUS-5327 on Sat Feb 06, 2016 7:25 pm; edited 1 time in total
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RobMcClell



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PostSubject: Re: Team Rocket   Wed Feb 03, 2016 8:25 pm

Bit more progress done today:

Lowered the segments on the pokeball to lower poly count, also fixed up smoothing groups and chamfered the edges to make them less sharp. I've got the original there for comparison:
https://drive.google.com/open?id=0B3YwGoPZwgCxVTZmcjdKbXBPY0E

(original is highlighted)

Put a slant on the couch back so it looks more like a couch and less like a stand. Also made the ridges more pronounced:
https://drive.google.com/open?id=0B3YwGoPZwgCxcHdtTFFuYnNGMUk

Also made a super basic mockup of a pokeball centerpiece. The red on the stand would probably be some sort of felt/carpet with bottom pokeballs being normal - mid (orange) being ultra balls and top tier being master balls. (occurs to me that there r greatballs so might make another level if people want to go ahead with this.
https://drive.google.com/open?id=0B3YwGoPZwgCxMThBLUhzRFBLTlU
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Sat Feb 06, 2016 7:25 pm

Finished my 9 props, including the animated ones. Team Rocket can download them from our lil Facebook chat.
The TV Screen and Computer Screen will need to be animated inside UE4. I've made the screen components of the props a separate model inside their parent-props since I'm not sure how exactly UE4 plays videos on objects.

Screenshots of models 17-25:
17. Bookshelves - 42 polys
Spoiler:
 

18. Amenities Sign - 156 polys
Spoiler:
 

19. Potted Plant - 843 polys
Spoiler:
 

20. Potted Plant Alternate - 807 polys
Spoiler:
 

21. TV Screen - 505 polys - Animation needs to be done in UE4
Spoiler:
 

22. Ceiling Fan - 429 polys - Animated
Spoiler:
 

23. Clock - 360 polys - Animated
Spoiler:
 

24. Computer Screen - 833 polys - Animation needs to be done in UE4
Spoiler:
 

25. Desk Fan - 523 polys - Animated
Spoiler:
 
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RobMcClell



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PostSubject: Re: Team Rocket   Wed Feb 10, 2016 9:52 pm

Another Progress Update - Coming up to the wire i've completed 6 of my 8 all except for texturing.

This means UV maps completed for the previously mentioned models (the double couch, the table and the pokeball) as well as these next three models.

Here is the completed medbay - a lot of the detail will be in the texture here:
https://drive.google.com/open?id=0B3YwGoPZwgCxSFRxNlRvaC04WWM

For the Couch i decided to make put a small cup holder for added detail, and basically replicated the indent effect on the double sided couch:
https://drive.google.com/open?id=0B3YwGoPZwgCxRTY1Ymp1LXQwNVU

Lastly for the counter I completed the more detailed divider and debated putting in more model detail on the main part of it but figured that it should be fine doing it through texturing:
https://drive.google.com/open?id=0B3YwGoPZwgCxcWtFZFZyaGVHZHM
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BigfootAUS-5327



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PostSubject: Re: Team Rocket   Sat Feb 13, 2016 12:43 am



Team Rocket's showcase!! Enjoy!
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PostSubject: Re: Team Rocket   Today at 3:04 pm

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Team Rocket
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