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Sci-Squad
Visual References (Cartoon Style)
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2016-01-18
Subject: Visual References (Cartoon Style)
Thu May 26, 2016 4:12 pm
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|--Present Works
| |--Sci-Squad
| |--Dreadcell
| |--Chunky Liquid Glowstick
|
|--Lessons and Tutorials
| |--Week 0 - Subject Outlines and Assessments
| | |--Assessment 1 - Prop Drawings
| | |--Assessment 2 - Models and Details
| | |--Assessment 3 - Team Project
| |
| |--Week 1 - Evaluation
| | |--15min Modelling Challenge - The Medical Bed
| | |--"The Method"
| |
| |--Week 2 - Low Poly Modelling
| | |--Modelling Challenge - The Cartoon House (Part 1)
| | |--Improving Image Viewport Quality
| | |--Making Props to Measurement
| |
| |--Week 3 - High Poly Modelling
| | |--Modelling Challenge - The Support Pillar
| |
| |--Week 4 - UV Mapping
| | |--UV Challenge - The Cartoon House (Part 2)
| |
| |--Week 5 - Normal Mapping
| | |--Method 1 - Normal from High Poly (3ds Max)
| | |--Method 2 - Normal from ZBrush
| | |--Method 3 - Normal from Diffuse Map
| | |--Method 4 - Normal from CrazyBump
| |
| |--Week 6 - Unreal Engine 4 Integration
| | |--Importing to UE4
| |
| |--Week 7 - Texturing and Materials
| | |--Material Channels
| |
| |--Week 8 - 3rd Party Texturing Software
| | |--Crazy Bump
| | |--Quixel
| | |--Substance Painter
| |
| |--Week 9 - Principles to Improve Modelling
| | |--Principle 1 - Visualise your Projects
| | |--Principle 2 - Know your Geometry
| | |--Principle 3 - N-gons and Poles
| | |--Principle 4 - Circular Resolutions
| | |--Principle 5 - Normals
| | |--Principle 6 - NURMS and X-View
| | |--Principle 7 - Smoothing Options
| | |--Principle 8 - Imperfections
| | |--Principle 9 - Viewport Backgrounds
| | |--Principle 10 - Symmetry
| | |--Principle 11 - Quad References
| | |--Principle 12 - Reverse Engineering
| |
| |--Week 10 - Unreal Engine 4 Physx and Apex
| | |--Apex Cloth - Flag
| | |--Hanging Chains Physx
| |
| |--Week 11 - Prop Animations + Effects
| | |--Exercise - Basic Clock Rig
| | |--Exercise - TV Screen
| |
| |--Week 12 - Cinematics
| |--Creating a Fly Through Reel
|
|--Past Works
|--Past Works Archive