Game Assets
Our Game Assets Library of Lessons, Resources and Team Projects
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Present Works
Sci-Squad
5175 Jeffrey Fuller || 4857 Geum Youl Park
10
12
project complete...
Thu Jun 09, 2016 8:50 pm
ezakauls
Dreadcell
5233 Brendan Hong || 4854 Kirrilee Moore
0
0
Chunky Liquid Glowstick
5363 David Pierotti || 5463 Romeo Rami Basil || 4616 Charlie Ters
13
17
Age of Texture...
Thu Jun 16, 2016 9:33 pm
DarkWing
Lessons and Tutorials
Week 0 - Subject Outlines and Assessments
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Assessment 1 - Prop Drawings
A guide to complete your first Game Assets Assessment
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Assessment 2 - Models and Details
A guide to complete your Game Assets Modelling Assessment
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Assessment 3 - Team Project
A guide on completing your final Game Assets Project
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Week 1 - Evaluation
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15min Modelling Challenge - The Medical Bed
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"The Method"
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Week 2 - Low Poly Modelling
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Modelling Challenge - The Cartoon House (Part 1)
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Improving Image Viewport Quality
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Making Props to Measurement
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Week 3 - High Poly Modelling
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Modelling Challenge - The Support Pillar
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Week 4 - UV Mapping
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UV Challenge - The Cartoon House (Part 2)
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Week 5 - Normal Mapping
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Method 1 - Normal from High Poly (3ds Max)
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Method 2 - Normal from ZBrush
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Method 3 - Normal from Diffuse Map
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Method 4 - Normal from CrazyBump
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Week 6 - Unreal Engine 4 Integration
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Importing to UE4
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Week 7 - Texturing and Materials
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Material Channels
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Week 8 - 3rd Party Texturing Software
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Crazy Bump
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Quixel
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Substance Painter
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Week 9 - Principles to Improve Modelling
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Principle 1 - Visualise your Projects
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Principle 2 - Know your Geometry
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Principle 3 - N-gons and Poles
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Principle 4 - Circular Resolutions
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Principle 5 - Normals
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Principle 6 - NURMS and X-View
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Principle 7 - Smoothing Options
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Principle 8 - Imperfections
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Principle 9 - Viewport Backgrounds
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Principle 10 - Symmetry
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Principle 11 - Quad References
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Principle 12 - Reverse Engineering
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Week 10 - Unreal Engine 4 Physx and Apex
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Apex Cloth - Flag
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Hanging Chains Physx
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Week 11 - Prop Animations + Effects
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Exercise - Basic Clock Rig
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Exercise - TV Screen
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Week 12 - Cinematics
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Creating a Fly Through Reel
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Past Works
Past Works Archive
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