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D14_Team Devourer of kittens
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Jonesy
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2014-09-08
Subject: D14_Team Devourer of kittens
Mon Sep 08, 2014 1:42 pm
- Mitchell
- Mary
- Ben
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i4mmanbearpi9
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8
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2014-09-08
Subject: Marys first modeleddddddddddddd
Mon Sep 22, 2014 3:01 pm
I modeled the ashtray, with uv and normal maps.
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ToastyBear
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2014-09-08
Subject: Re: D14_Team Devourer of kittens
Mon Sep 22, 2014 3:04 pm
Some prototype fan
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Jonesy
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2014-09-08
Subject: DAT grandfather clock beginnings.
Mon Sep 22, 2014 3:06 pm
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i4mmanbearpi9
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2014-09-08
Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 4:20 pm
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i4mmanbearpi9
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Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 5:55 pm
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i4mmanbearpi9
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Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 6:39 pm
[img][url=https://servimg.com/image_preview.php?i=18&u=<img src=[/img]
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i4mmanbearpi9
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Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 6:45 pm
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i4mmanbearpi9
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Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 6:50 pm
BENJAMINS WORKS
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i4mmanbearpi9
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Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 7:38 pm
MITCHELLS WORK
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i4mmanbearpi9
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2014-09-08
Subject: Re: D14_Team Devourer of kittens
Fri Oct 17, 2014 7:41 pm
MORE MITCH
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Subject: Re: D14_Team Devourer of kittens
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|
|--Present Works
| |--Sci-Squad
| |--Dreadcell
| |--Chunky Liquid Glowstick
|
|--Lessons and Tutorials
| |--Week 0 - Subject Outlines and Assessments
| | |--Assessment 1 - Prop Drawings
| | |--Assessment 2 - Models and Details
| | |--Assessment 3 - Team Project
| |
| |--Week 1 - Evaluation
| | |--15min Modelling Challenge - The Medical Bed
| | |--"The Method"
| |
| |--Week 2 - Low Poly Modelling
| | |--Modelling Challenge - The Cartoon House (Part 1)
| | |--Improving Image Viewport Quality
| | |--Making Props to Measurement
| |
| |--Week 3 - High Poly Modelling
| | |--Modelling Challenge - The Support Pillar
| |
| |--Week 4 - UV Mapping
| | |--UV Challenge - The Cartoon House (Part 2)
| |
| |--Week 5 - Normal Mapping
| | |--Method 1 - Normal from High Poly (3ds Max)
| | |--Method 2 - Normal from ZBrush
| | |--Method 3 - Normal from Diffuse Map
| | |--Method 4 - Normal from CrazyBump
| |
| |--Week 6 - Unreal Engine 4 Integration
| | |--Importing to UE4
| |
| |--Week 7 - Texturing and Materials
| | |--Material Channels
| |
| |--Week 8 - 3rd Party Texturing Software
| | |--Crazy Bump
| | |--Quixel
| | |--Substance Painter
| |
| |--Week 9 - Principles to Improve Modelling
| | |--Principle 1 - Visualise your Projects
| | |--Principle 2 - Know your Geometry
| | |--Principle 3 - N-gons and Poles
| | |--Principle 4 - Circular Resolutions
| | |--Principle 5 - Normals
| | |--Principle 6 - NURMS and X-View
| | |--Principle 7 - Smoothing Options
| | |--Principle 8 - Imperfections
| | |--Principle 9 - Viewport Backgrounds
| | |--Principle 10 - Symmetry
| | |--Principle 11 - Quad References
| | |--Principle 12 - Reverse Engineering
| |
| |--Week 10 - Unreal Engine 4 Physx and Apex
| | |--Apex Cloth - Flag
| | |--Hanging Chains Physx
| |
| |--Week 11 - Prop Animations + Effects
| | |--Exercise - Basic Clock Rig
| | |--Exercise - TV Screen
| |
| |--Week 12 - Cinematics
| |--Creating a Fly Through Reel
|
|--Past Works
|--Past Works Archive