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Game Assets
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Team Steam
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fransfreddy
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10
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2014-05-12
Subject: Team Steam
Mon May 12, 2014 2:35 pm
Team Members:
Denny "Tokyo" Tjuaja
Andri Yando
Frans Freddy
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fransfreddy
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10
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2014-05-12
Subject: Re: Team Steam
Mon May 19, 2014 1:55 am
Location - Small Bar
Style - Western Outback
Still Props
Stool
Glass
Alcohol Bottle
Window
Bar Counter
Swinging Door
Bottle Shelf
Wall Lamp
Dart
Dartboard
Support Pillar
Trophy Head
Pic Frame
Bar Sign
Clock
AshTray
Barrel Table
Keg
Horse Shoe
Horse Shoe Trohpy
Animated Props
Gramophone
Ceiling Fan
Ventilation Fan
Mechanical Cradle Balance Balls
TV
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fransfreddy
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10
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2014-05-12
Subject: Re: Team Steam
Mon May 19, 2014 1:58 am
References
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fransfreddy
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10
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2014-05-12
Subject: Re: Team Steam
Mon May 19, 2014 2:37 am
Sill Props
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fransfreddy
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10
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2014-05-12
Subject: Re: Team Steam
Mon May 19, 2014 2:38 am
Animated Props
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tikomaco
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4
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2014-05-12
Subject: stool
Tue Jun 03, 2014 7:13 pm
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tikomaco
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2014-05-12
Subject: clock
Tue Jun 03, 2014 7:14 pm
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tikomaco
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4
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2014-05-12
Subject: frame
Tue Jun 03, 2014 7:15 pm
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fransfreddy
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10
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2014-05-12
Subject: Ventilation Fan
Mon Jun 16, 2014 3:53 pm
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fransfreddy
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10
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2014-05-12
Subject: Ceiling Fan
Mon Jun 16, 2014 3:54 pm
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fransfreddy
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10
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2014-05-12
Subject: Gramaphone
Mon Jun 16, 2014 3:56 pm
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fransfreddy
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10
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2014-05-12
Subject: Mechanical swinging pendulum
Mon Jun 16, 2014 3:58 pm
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fransfreddy
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10
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2014-05-12
Subject: TV
Mon Jun 16, 2014 4:00 pm
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tikomaco
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4
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2014-05-12
Subject: Andri Yando - 4077 (Props)
Fri Jun 20, 2014 2:58 pm
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Subject: Re: Team Steam
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Game Assets
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Past Works Archive
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|
|--Present Works
| |--Sci-Squad
| |--Dreadcell
| |--Chunky Liquid Glowstick
|
|--Lessons and Tutorials
| |--Week 0 - Subject Outlines and Assessments
| | |--Assessment 1 - Prop Drawings
| | |--Assessment 2 - Models and Details
| | |--Assessment 3 - Team Project
| |
| |--Week 1 - Evaluation
| | |--15min Modelling Challenge - The Medical Bed
| | |--"The Method"
| |
| |--Week 2 - Low Poly Modelling
| | |--Modelling Challenge - The Cartoon House (Part 1)
| | |--Improving Image Viewport Quality
| | |--Making Props to Measurement
| |
| |--Week 3 - High Poly Modelling
| | |--Modelling Challenge - The Support Pillar
| |
| |--Week 4 - UV Mapping
| | |--UV Challenge - The Cartoon House (Part 2)
| |
| |--Week 5 - Normal Mapping
| | |--Method 1 - Normal from High Poly (3ds Max)
| | |--Method 2 - Normal from ZBrush
| | |--Method 3 - Normal from Diffuse Map
| | |--Method 4 - Normal from CrazyBump
| |
| |--Week 6 - Unreal Engine 4 Integration
| | |--Importing to UE4
| |
| |--Week 7 - Texturing and Materials
| | |--Material Channels
| |
| |--Week 8 - 3rd Party Texturing Software
| | |--Crazy Bump
| | |--Quixel
| | |--Substance Painter
| |
| |--Week 9 - Principles to Improve Modelling
| | |--Principle 1 - Visualise your Projects
| | |--Principle 2 - Know your Geometry
| | |--Principle 3 - N-gons and Poles
| | |--Principle 4 - Circular Resolutions
| | |--Principle 5 - Normals
| | |--Principle 6 - NURMS and X-View
| | |--Principle 7 - Smoothing Options
| | |--Principle 8 - Imperfections
| | |--Principle 9 - Viewport Backgrounds
| | |--Principle 10 - Symmetry
| | |--Principle 11 - Quad References
| | |--Principle 12 - Reverse Engineering
| |
| |--Week 10 - Unreal Engine 4 Physx and Apex
| | |--Apex Cloth - Flag
| | |--Hanging Chains Physx
| |
| |--Week 11 - Prop Animations + Effects
| | |--Exercise - Basic Clock Rig
| | |--Exercise - TV Screen
| |
| |--Week 12 - Cinematics
| |--Creating a Fly Through Reel
|
|--Past Works
|--Past Works Archive